Chinese: 吳爾軒的後設猜想
English: Narvis the Cloud's Metahypotheses
Japanese: ナルビスのメタ予想
Latin: Narvis Nubes Metahypotheses

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2015-03-30

遊戲意圖
The Intentions for Games



無遊戲意圖則不該當遊戲行為。下開遊戲意圖類型及其結合,已涵蓋全部可能:
  1. 求知欲,意圖輸入知識。
  2. 創作欲,意圖輸出知識。
  3. 占有欲,意圖輸入資本。
  4. 宣洩欲,意圖輸出勞動。[1][2]
A behavior is not a game if the player has no game intention in the behavior. The following game intentions and their combinations cover all of the possibilities:
  1. The desire of curiosity, which intends for inputting knowledge.
  2. The desire of creativity, which intends for outputting knowledge.
  3. The desire to own, which intends for inputting capital.
  4. The desire to release, which intends for outputting labor.[1][2]


對應前開遊戲意圖類型之遊戲,例如:
  1. 冒險遊戲。
  2. 造物遊戲。
  3. 練功遊戲。
  4. 競速遊戲。[3][4]
The games corresponding to foresaid game intentions are, for example:
  1. adventure games.
  2. building games.
  3. leveling games.
  4. racing games.



Notes:

[1] 輸出資本,係消極被迫,而非積極意圖;輸入勞力,在遊戲中不可能。兩者俱非遊戲意圖。 Outputting capital is conducted under an obligation, not an intention, while inputting labor is impossible in a game. Both of the two are not game intentions.
[2] 征服欲,為占有欲及宣洩欲之結合。對應征服欲之遊戲,例如:格鬥遊戲。 The desire to conquer is the combination of the desire to own and the desire to release. The games corresponding to the desire to conquer are, for example, fighting games.
[3] 競速遊戲,例如:飆車,對應到宣洩欲,是一種無經濟上目的的輸出勞動,只是宣洩多餘的力氣,進而獲得快感。 Racing games, for example, kart-racing games, which correspond to the desire to release, are outputting labor without an economic purpose. They just release redundant energy, in order to get pleasure.
[4] 至於格鬥遊戲,除了滿足宣洩欲的殺戮快感以外,還包括透過征服他人,進而剝削他人或統治他人之經濟上目的,因此涉及占有欲。 While fighting games not only satisfy the pleasure to kill, which belongs to the desire to release, but also include an economic purpose to conquer others, in order to exploit or reign over them, so they are related to the desire to own.

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